Activision Blizzard’s mobile games bring in more than console and PC sales combined

More than half of Activision Blizzard’s revenue came from mobile games from April to June (Q2) 2022.

According to Activision Blizzard’s latest financial report, the developer/publisher generated £535m from PC and console sales in the second quarter of 2022 – £275m ($332m) across PC and £310m ($376m) on consoles – while £688m ($831m) came from its “mobile and ancillary” business, which the company says “mainly includes[s] revenue from mobile devices.” This represents more than 50% of its entire net revenue for the period.

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Part of that, of course, is because Activision acquired mobile developer King in 2016 – and right now that’s the most successful part of ABK’s business – but that’s not probably no coincidence that Diablo Immortal was also released during this time (thanks, Gamer on PC).

Just a year ago, over the same period, mobile, console and PC revenues were £658m/$795m, £612m/$740m and £520m respectively. £628m, meaning that only its mobile business increased net revenue year-over-year: console revenue, on the other hand, nearly halved.

The same financial report recently revealed that Diablo Immortal has stemmed the decline in Blizzard’s user count and given the company a slight boost in monthly active engagement.

However, the results also showed that Blizzard’s active users have only slightly recovered – to where they were just over a year ago – and revenue remains slightly down year-on-year. other.

After dropping to 22 million monthly active users for the quarter ending in March 2022, Diablo Immortal helped Blizzard return to 27 million for the quarter ending in early July.